

Years later, Avalon separates all sacred stones and scatter each on three locations to misbalance the Source Forge. As a child, he upsets the people for killing the rest of all mystics and vows revenge. The main antagonist is Avalon, one of the star shapers and owner of the supreme origin Igohl. One non-playable character is Reym, the tree spirit in Yuno, who helps Lang save the world. Spiritual giant Ayne (also known as the Silent Eagle), one of the tribe members living in the hill island of Jinga. Female pirate captain Sharon Blade, the owner of thunder origin Arrode, surpassing her late father Alphis. Elder martial arts teacher Kazan, the owner of earth origin Deva, whose ex-swordsman and student, Rauss is resurrected, but fails to resist the power of forbidden arts with his body. He befriends Yuno Village resident and Kabel's surviving descendant Maya, who lost control of her powers and voice after losing her parents, but manages to recover all. The main protagonist is Lang, a teenage swordsman living at Nohl Village, one of the star shapers and surviving mystics, and owner of fire origin Galea. Under the castle sewers of Darakin connects to the underground cave of Kabel, the ancient ruined kingdom where magicians and fairies live. In the city of Kravia, mystics went on a rampage and left their trace with the crater. It is also used by three sacred stones, including the Aqualith (Water), Pyrolith (Fire) and Aerolith (Wind). The mystics and origins were created by the Source Forge, that controls life for the world. The Mystics summon nature spirits called "Origin". The game follows the group of outcasts called "Mystics", siding to fight each other between good and evil, and the villagers believe in. The player can also access to Centurion Challenge and Battle Arena as mini games. Hidden bosses in the game appear like other ones of the original. A guild is present at the town of Kravia, which the player can choose to undertake quests, the casino at paradise isle Phorchoon, and others in several towns for Lang, such as planting rice and side-jumping.

The game features a large amount of mini-games, quests and optional challenges to take on. Variable Arts are double team moves that two characters perform to defeat one enemy, uses six blocks and cost 80 AP. It costs 100 AP and MP, and each characters must have 50% or less of HP and seven blocks.

Mystic Arts are combinations of the character's strong attack with his and her Origin powers. Starting from five blocks for the rest of each characters (except Maya), the player can combine arts in each blocks from hyper to normal and super ones. Several types of art moves include Normal Arts, which does less amount of damage to gain AP, and Super and Hyper Arts has more damage and cost AP.

The max limited number of "Art Blocks" is increase each after leveling up. After unlocking, all arts are permanently available between on the battle and menu screen. Combining each from three to six blocks sometimes unlock moves called "Arts". Like the first game, the player can input four button commands for the "Tactical Arts System". Accessory combinations is used to create specific accessories, each with specific abilities. The game features combining, which the player can use two or more items to increase status on weapons, armor and tools. The player checks on characters more and even watch interactions between them and prepare meals, providing that they learned along with the stock of ingredients, weapons, armor and accessories. As the game progresses, the players checks on the tent on dungeons and anywhere on the world map, which characters enjoyed a campfire. The player controls five characters, including four surviving "Mystics" using their "Origins", and one without it.
